Genesis Gear Bolt Blitzer

Attribute: Earth

Level: 4

Type: Machine/Effect

ATK 2100/ DEF 1900

(This card is also treated as an “Ancient Gear” monster.)

If you control an “Ancient Gear” or “Genesis Gear” monster, you can Special Summon this card (from your hand). If a “- Gear” monster battles a monster, before damage calculation; destroy that monster. Once per turn, you can target 1 Set card in your opponent’s Spell/Trap card zone; while this face up card is on the field, that Set card cannot be activated.

Cyclone Armblades

Equip Spell

Equip only to a “Chaos HERO Nightmare Hurricane” you control. When the equipped monster battles an opponent’s monster, you can switch that monster’s battle position, and if you do, its ATK/DEF becomes halved. If the equipped monster attacks a monster in Defense Position, inflict piercing damage to your opponent. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. If this card is destroyed, change the battle positions of all monsters your opponent controls.

Genesis Gear Blast Titan

Attribute: Earth

Level: 8

Type: Machine/Effect

ATK 3000/DEF 2000

If you control a “Ancient Gear” or “Genesis Gear” monster, you can Special Summon this card (from your hand). You can discard 1 card; destroy 1 monster you opponent controls, then inflict damage equal to half of the destroyed monster’s ATK or DEF (whichever is higher). You can use this effect up to twice per turn. A EARTH Xyz Monster that was Xyz Summoned using this card on the field gains this effect:

If it is Xyz Summoned: Your opponent cannot target this card for attacks.

Genesis Gear Vortex Cannon

Equip Spell

Equip only to a “- Gear” monster you control. The equipped monster can attack all monsters your opponent controls, once each. If the equipped monster destroys a monster in battle, destroy all cards your opponent controls, then inflict 200 damage for each card destroyed by this effect. If this card leaves the field, banish all cards from your opponent’s GY.

Genesis Gear Hunting Hounvern

Level: 6

Attribute: Earth

Type: Machine/Fusion/Effect

ATK 2300/DEF 1400

“Ancient Gear Hunting Hound” + “Genesis Gear Stormslice Wyvern”

Must first be Fusion Summoned. When this card is Special Summoned, you can halve the ATK/DEF of all monsters your opponent controls. Once per turn, you can Fusion Summon 1 “- Gear” monster from your Extra Deck, using monsters from your Deck or field as Fusion Materials. If this card is used as Fusion Material for a “- Gear” monster, it gains this effect:

During your End Phase, you can Set 1 “- Gear” Spell/Trap directly from your Deck.

Gear Impulse

Normal Trap

If an “Ancient Gear” or “Genesis Gear” monster is destroyed by battle or card effect; Special Summon 1 “Ancient Gear” or “Genesis Gear” monster from your Deck, Extra Deck, or GY (ignoring summoning conditions, if any), then destroy cards on your opponent’s field, up to half the Level of the monster Special Summoned by this effect (rounded up, if the result is odd). You can banish this card from your GY, Set 1 “Ancient Gear” or “Genesis Gear” Spell/Trap card directly from your Deck or GY to your field. That card can be activated this turn.

Genesis Gear Rampage Dragon

Level: 7

Attribute: Earth

Type: Machine/Effect

ATK 2800/DEF 2200

(This card is also treated as an “Ancient Gear” monster.)

Cannot be Special Summoned. This card can attack all of your opponent’s monsters, once each. When this card attacks, banish 1 card from your GY or destroy 1 card you control, then take 500 damage. If this card attacks, your opponent cannot activate Spell/Trap cards until the end of the Damage Step. If this card is destroyed by battle or card effect, you can activate this effect:

Before your next Draw Phase, shuffle all cards in your hand to your Deck, then draw the same number of cards. If you don’t have any cards in your hand when this effect is applied, draw cards equal to the number of cards your opponent controls, instead.

Genesis Gear Armor

Equip Spell

Equip only to an “Ancient Gear” or “Genesis Gear” monster you control. The equipped monster gains 800 ATK/DEF. If the equipped monster destroys a monster in battle, inflict 200 damage x the destroyed monster’s Level, Rank, or Link Rating. If this card is destroyed while equipped to a monster, Fusion Summon 1 “-Gear” monster from your Extra Deck, by banishing Fusion Materials from your GY, then equip this card to the monster Fusion Summoned by this effect, but banish it when it leaves the field.

Genesis Gear Magnet Shield

Trap Card

When an opponent’s monster declares an attack, Negate that attack, then equip this card to a “Ancient Gear” or “Genesis Gear” monster you control. Your opponent cannot attack any monsters you control, except the one equipped with this card. The equipped monster cannot be destroyed by battle. Once per turn, during either players’ Battle Phase, target 1 monster in your opponent’s GY; Special Summon it to your field. Each time this effect resolves, the equipped monster gains 700 ATK/DEF (even if this card leaves the field). If this card leaves the field, banish all monsters Special Summoned by this card’s effect, then draw cards equal to the number of monsters banished by this effect.

Genesis Gear Mega Mauler

Attribute: Earth

Level: 8

Type: Machine/Effect

ATK 3600/ DEF 2000

(This card is also treated as an “Ancient Gear” monster.)

If you control an “Ancient Gear” or “Genesis Gear” monster, you can Special Summon this card (from your hand). This card can make attacks on monsters equal to the number of cards in your hand +1.When this card attacks, your opponent cannot activate Spell/Trap cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing damage to your opponent.